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The chat field contains a log of in-game discussions, both near the player and station-wide via departmental communication relays, as well as messages about a player's current status. The viewer shows the player and the environment and players near them, allowing the player to click various things to interact with them. The SS13 client is typically split into three parts: a viewer, a chat field, and a command prompt. Gameplay The UI can be a lot to take in all at once Over the years, the SS13 community has made a number of attempts have been made to recreate the game by porting it to an engine other than BYOND, however none have succeeded so far. Nowadays, Goonstation remains fairly popular, although not as popular as more recent servers such as CM-SS13, a primarily combat-focused server, and Paradise Station, a server based on /tg/'s code. A number of noteworthy servers formed during this time, including /tg/station, from 4chan's /tg/ board, and Baystation, from Bay 12 Games' community, the two of which came to share the space with Goonstation.
SPACE STATION 13 MAC DOWNLOAD CODE
Since the game's community now had access to the changes introduced by Goonstation, a number of servers were formed, all using Goonstation's code or a variant thereof. In 2010, Goonstation's code was released to the public, marking the most significant public code release since the source code first leaked. Due to the features and optimizations introduced by the forum users, Goonstation began attracting more players to SS13, leading the game to gain attention beyond the Something Awful forums. Soon after the source code was put online, members of the Something Awful forums took notice and began modifying the game, eventually hosting a server of their own, known as "Goonstation" (from "goon", a nickname used by Something Awful users). Eventually, exadv1 stopped development on SS13, distributing the code to a few friends, which led the source code to be uploaded to the internet in 2006. Exadv1 originally intended simply to build an atmospherics simulation, with the game's space setting being added as a supporting detail. SS13 began in 2003 as a project by one person, known by the alias "exadv1". These can be significant threats to the entire crew, such as giant spiders infesting the station, or subtle dangers, such as single crewmembers tasked with assassinating their coworkers. To help give each shift a level of uncertainty and variety, a few players each shift are typically chosen to play an antagonist role, wherein they attempt to kill other players or steal valuable objects from around the station. Each shift, or round, players are tasked with keeping the station operating smoothly as one of many jobs aboard the station, ranging from command, engineering, medical, security, science, and service.
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Most variants of SS13 take place during an ordinary shift on a space station owned by the fictional mega-corporation Nanotrasen. Due to this, every server has different features and can vary wildly, with some barely resembling the original game, although most servers have a number of things in common. Since then, development of SS13 has picked up by the community, leading to a variety of servers, each one modifying the base code to suit their needs. It was originally created in 2003 by one person, exadv1, using BYOND, an engine designed for large, multiplayer role-play systems. Space Station 13 (often abbreviated as SS13) is a free-to-play sandbox game and general role-playing system. Overview A workplace with quite a few hazards